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Old Aug 21, 2009, 12:13 AM // 00:13   #1
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Default What is with all the Mo/W in GvG

I was watching some observer mode and saw lots of Mo/Ws.What is with using /W instead of /E now?I know that /W is popular in RA/HA but GvG.

What happened to to the old /E I saw them using lots of 5e skills as well?
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Old Aug 21, 2009, 12:28 AM // 00:28   #2
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/E was exclusively for Glyph of Lesser Energy, which was used to power 10-15 energy spells, Shield of Deflection, Protective Spirit, Aegis, Spirit bond. Aegis is completely different, SoD just isn't as powerful enough to take RC's spot, PS and SB are just usually not worth running at all anymore.

What has happened is that defensive webs are no longer possible and players often have to rely opon self defensive skills, as such monks are /W for defensive stances.
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Old Aug 21, 2009, 04:07 AM // 04:07   #3
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Despite the total overpoweredness of armor of sanctity, balanced stance is still very much needed.
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Old Aug 21, 2009, 05:07 AM // 05:07   #4
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Despite the total overpoweredness of armor of sanctity, balanced stance is still very much needed.
This.

KDs are a huge part of winning/pressure. Even if you don't kill anyone if you keep them down long enough you can get the ball rolling and tons of people panic and then make a bad call which results in death.

Immunity to not only hammer warriors but meteor chains from mindblast eles and bulls/shock while also making crits a joke make dying with it up extremely hard. Of course it renders most sins useless too but those aren't really run that much anymore.

People no longer need the energy but now the utility to keep themselves alive.
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Old Aug 21, 2009, 05:16 AM // 05:16   #5
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Personally... I like to be /W coz of stances. Makes my work as monk much easier.
People think that lots of 5e skills mean less energy drain, but if u use skills just like that, you'll run out of energy fast.
/E was more for energy management. Whilst I was learning to be prot it came in handy as I needed to learn how to follow dmg and my energy management sucked big time.
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Old Aug 21, 2009, 06:43 AM // 06:43   #6
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I noticed a lot more healing spells being used as well is this the case?What do you mean SoD isn't as powerfull enough to take RC spot?Do Monks still use RC or what other elite?

I have just been playing another game and haven't been watching what is going on with Monks in tournements little out of it.

Last edited by Age; Aug 21, 2009 at 06:45 AM // 06:45..
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Old Aug 21, 2009, 06:57 AM // 06:57   #7
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Quote:
Originally Posted by Age View Post
I noticed a lot more healing spells being used as well is this the case?What do you mean SoD isn't as powerfull enough to take RC spot?Do Monks still use RC or what other elite?

I have just been playing another game and haven't been watching what is going on with Monks in tournements little out of it.
How much more healing spells?
All I can think of is Word, Patient and Infuse.
Usual backlines atm are a Woh mo/d (aos) and RC mo/w (bstance)
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Old Aug 21, 2009, 09:13 PM // 21:13   #8
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That is about it plus cure hex I think and AoS?
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Old Aug 22, 2009, 04:38 PM // 16:38   #9
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I noticed a lot more healing spells being used as well is this the case?What do you mean SoD isn't as powerfull enough to take RC spot?Do Monks still use RC or what other elite?

I have just been playing another game and haven't been watching what is going on with Monks in tournements little out of it.
Yes, where as once upon a time there was two prots, one prot having WoH/LoD now it's a lot more of a dedicated healer. Where there was RoF there is patient, where there was prot spirit there is infuse, and where there was glyph there is signet of rejuv. Several people refused/didn't run infuse whereas today it's a practical necessity for a team to see.

As for the SoD thing it was nerfed, not hardcore but just enough to not warrant it over other elites. A lot of people considered it too powerful on good prots despite the energy cost. Simply put while still effective the increased recharge makes it a lot harder to rely on that skill to sustain a team when the tab key doesn't take long to hit.

Last edited by What Now; Aug 22, 2009 at 04:41 PM // 16:41..
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Old Aug 22, 2009, 08:58 PM // 20:58   #10
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Indirect nerf to prot prayers. Rip, Rend, Strip, Pain of Disenchant are all stronger than they used to be. Corrupt used to see occasional play as it was the fastest recharging hex strip, but it pales in comparison to the non-elite versions. Combine this with overbuff of Word, the addition of healer's boon and patient spirit, it is just more energy friendly to spot heal than to spot prot in very many cases.

Hell that's why every team runs rit weapons as they are the only prot that can't just be stripped.
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Old Aug 24, 2009, 12:52 AM // 00:52   #11
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^ enchant strips aren't why prots aren't run. that's like saying people don't run hexes because there's hex removal in the game.

Quote:
Originally Posted by Age View Post
I noticed a lot more healing spells being used as well is this the case?What do you mean SoD isn't as powerfull enough to take RC spot?Do Monks still use RC or what other elite?

I have just been playing another game and haven't been watching what is going on with Monks in tournements little out of it.
There's a lot more things that act as a sort of pseudo-prot to where it makes big prots a lot less needed in general. Examples include a lot of stances on many characters, resilient weapon/weapon of warding spam under eprism, midline/warrior damage in general coming in smaller, more frequent packets that don't activate spirit bond/prot spirit nearly as often, armor of sanctity (more recently), and more people starting to realize that running +armor is a lot better than +health.

With all of these things reducing the amount of damage taken per hit on characters already, you'll see a lot more healing + small prots, rather than a ton of big prots.


Then for the original question, adding onto what I already said there, glyph is a lot less needed when you aren't bringing prot spirit on woh monks all the time anymore, plus aegis was changed so it isn't run, which is the main reason glyph isn't run now.

EDIT: And yes monks still generally run RC, because a lot of builds in the current meta rely on ranger spreading poison for part of their pressure (along with a decent amount of other conditions in general from teams, like a lot of weakness/bleeding) so RC is the best big heal that a prot monk can bring.

Last edited by I Angra I; Aug 24, 2009 at 09:19 PM // 21:19..
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Old Aug 24, 2009, 09:43 PM // 21:43   #12
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Quote:
Originally Posted by Reverend Dr View Post
Indirect nerf to prot prayers. Rip, Rend, Strip, Pain of Disenchant are all stronger than they used to be. Corrupt used to see occasional play as it was the fastest recharging hex strip, but it pales in comparison to the non-elite versions. Combine this with overbuff of Word, the addition of healer's boon and patient spirit, it is just more energy friendly to spot heal than to spot prot in very many cases.

Hell that's why every team runs rit weapons as they are the only prot that can't just be stripped.
Corrupt and Enchant removal are useless if they're being wasted on small prots outside of spikes. I can still guardian a warrior training someone to build adren, and be effective. The "overbuff" to word was nerfed, and patient out heals it most of the time, even without Healer's Boon.

Your rit isn't going to be at stand enough to be effective enough to replace prot with weapons.

Quote:
PS and SB are just usually not worth running at all anymore.
Maybe not PS, I could see running a second hex removal or Sig of Rejuv over Prot Spirit, but spiritbond is always going to be a staple in prot builds. There's usually a time in every match where you're going to use it, not bringing it is really retarded. ;\
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Old Aug 24, 2009, 11:45 PM // 23:45   #13
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No one is wasting corrupt or rip on anything outside of spikes, they are just able to spike with enchant removal every 10 seconds now. If that isn't a nerf to protection prayers I don't know what is.

You are right there is never a reason to not bring SB, not bringing it sets you are the terrible side of buildwars vs any spike build. But against most teams you are fighting there is no reason to use it. You see right now we are in a huge self-defensive meta, where +armor is king. The post above yours mentions it. Even things like meteor and rodgort's invocation don't trigger SB due to the amount of +armor being run and running less armor just so SB will trigger is absolutely retarded. You bring SB to every match, yet you hardly ever run it.

If we didn't need the power of RC (maybe if we had the old mend ailment), then I could definately see RC being replaced with SoD and spirit bond being completely removed from prot builds.
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Old Aug 25, 2009, 11:10 AM // 11:10   #14
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Use barbs on target. Get warrior to hit target over and over. Continually strip the small prots that get thrown on it. Target dies.
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Old Aug 25, 2009, 01:16 PM // 13:16   #15
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Personally... I like to be /W coz of stances.
Really? I go Mo/W so I can smack people with my hammer!
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Old Aug 25, 2009, 09:59 PM // 21:59   #16
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Balanced stance is so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid i hate it i hate it i hate it i hate it. Thank god there are mo/d's around that can still get knocked down.
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Old Aug 26, 2009, 12:03 AM // 00:03   #17
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Use barbs on target. Get warrior to hit target over and over.
Don't you mean escape ranger?
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